THE USE OF GAMIFICATION ELEMENTS IN LECTURING SENIOR STUDENTS OF MEDICAL UNIVERSITIES
AbstractThe article considers the possibility of introducing elements of gamification into the educational process of a medical university. It is proposed to use lectures that allow students to focus on the important points of the material presented. The use of bonus materials made it possible to interest students in passing a control test based on lecture materials.
Keywords:gamification; igrofication; google forms; student motivation; YouTube platform
Funding. The study had no sponsor support.
Conflict of interest. The authors declare no conflict of interest.
For citation: Kalinichenko D.A., Degovtsov E.N., Pavlov S.S. The use of gamification elements in lecturing senior students of medical universities. Meditsinskoe obrazovanie i professional’noe razvitie [Medical education and professional development]. 2022; 13 (4): 41–7. DOI: https://doi.org/10.33029/2220-8453-2022-13-4-41-47 (in Russian)
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