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4 . 2022

THE USE OF GAMIFICATION ELEMENTS IN LECTURING SENIOR STUDENTS OF MEDICAL UNIVERSITIES

Abstract

The article considers the possibility of introducing elements of gamification into the educational process of a medical university. It is proposed to use lectures that allow students to focus on the important points of the material presented. The use of bonus materials made it possible to interest students in passing a control test based on lecture materials.

Keywords:gamification; igrofication; google forms; student motivation; YouTube platform

Funding. The study had no sponsor support.

Conflict of interest. The authors declare no conflict of interest.

For citation: Kalinichenko D.A., Degovtsov E.N., Pavlov S.S. The use of gamification elements in lecturing senior students of medical universities. Meditsinskoe obrazovanie i professional’noe razvitie [Medical education and professional development]. 2022; 13 (4): 41–7. DOI: https://doi.org/10.33029/2220-8453-2022-13-4-41-47 (in Russian)

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CHIEF EDITOR
CHIEF EDITOR
Balkizov Zalim Zamirovich
Secretary General of the Russian Society of Medical Education Specialists, Director of the Institute of Training of Medical Education Specialists of the Russian Medical Academy of Continuing Professional Education, 125993, Moscow, Russian Federation, Professor of the Department of Vocational Education and Educational Technologies of the N.I. Pirogov RNIMU of the MOH of Russia, CEO of GEOTAR-Med, Advisor President of the National Medical Chamber, Moscow, Russian Federation

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